11/13/2023 0 Comments Like a dragon ishin bobI found the Wild Dancer style proved to be by far the most fun and reliable combat stance in Like a Dragon: Ishin!, and thus its skill tree is the one I invested in most heavily. It either made life too easy by allowing me to fill hallways of sword-swinging enemies with unlimited rounds of hot lead before they could get close enough to strike back, or its fickle auto-targeting would frustratingly force me to shoot at foes in the distance rather than the warrior in front of me threatening to clean out my ears with a sharpened spear. They vary in usefulness, though, and I found the pistol-only Gunman style to be particularly inconsistent in its implementation. Ryoma has four different fighting stances that you can switch between on the fly, allowing you to go from the smash and bash of the barehanded Brawler technique to the slash and dash of the Swordsman style with a tap of the D-pad. KatanaramaĪs with any other Yakuza game, the rustic riverside streets aren’t just meant for sightseeing, but also fight-spreeing, and Like a Dragon: Ishin! introduces a blend of blades and bullets that makes its combat feel refreshingly distinct from other entries in the series for the most part. I found myself far more reliant on the trip-skipping palanquin service in Ishin than I ever made use of the taxi services in other Yakuza adventures. (It turns out sake has been making Japanese people feel jolly for well over a thousand years.) However, while Ishin’s small slice of Japan’s original capital city is not without its standout sections, such as the bustling marketplace lining the canals in the Fushimi district, there are also far too many bland back streets that make navigating your way around a bit less appealing. 19th century Kyoto’s woodland surroundings certainly make for a nice change of scenery from the bustling urban jungle of present day Tokyo, and much like Kamurocho it's arguably best experienced at night, trading neon-soaked streets littered with drunken locals for lantern-lit lanes littered with… well, also plenty of drunken locals. I was less inspired by the environment itself, however. Constantly pausing dialogue in Ishin’s opening hours in order to consult the in-game glossary (along with Google) to help fill in the gaps did upset the rhythm of the storytelling somewhat, but over the course of my 30-hour playtime I learned to distinguish a goshi from a joshi, and ultimately came away feeling more enlightened about a crucial period in Japanese history that I previously knew very little about. That said, even with the translated subtitles turned on, there are a great deal of period-specific references to regions, religions, and regiments that I found to be almost impenetrable early on. That may be considered a negative to some, but personally I like experiencing these stories with dialogue delivered in the characters’ native tongue, and it seems even more appropriate in this case given that Ishin takes place at a time when Japan was still largely sheltered from Western influences. Unlike recent releases from developer Ryu Ga Gotoku that feature English voice casts like Yakuza: Like a Dragon and Lost Judgment, Ishin can only be played with the original Japanese audio with subtitles. Still, my fondness for him helped me buy into his plight almost immediately, and although Ishin’s story beats are similar to those featured in several other Yakuza games, setting its figurative (and literal) backstabbing against the backdrop of a potential Japanese civil war made the stakes feel higher than those surrounding the typical turf battles. I must admit that even as a longtime fan it initially got a little confusing when Kazuma Kiryu playing Sakamoto Ryoma went undercover as Saito Hajime in order to infiltrate the Shinsengumi police force. Thus its protagonist Sakamoto Ryoma, a disgraced ronin out to avenge the murder of his adoptive father, is clearly just series stalwart, Kazuma Kiryu, right down to his permanent scowl and unwavering sense of justice. The events of Like a Dragon: Ishin! may take place in 1860s Kyoto and feature characters loosely based on real historical figures, but most of the roles in its main cast are filled with a host of recognisable faces from other Yakuza games. It appears you can take the Yakuza story out of the streets of modern Tokyo, but you can't take the modern gangsters out of the Yakuza story.
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