11/11/2023 0 Comments Doom 2Performance optimizations and other fixes. Enemies in the Wolfenstein level have been restored to the original MS-DOS release, with the original textures and enemy audio (but minus the references). The health pill has been changed into a green plus, making the graphics closer to their original appearance. When playing split-screen multiplayer, the games will now display a minimal HUD in which the bottom status bar is removed, allowing more room for the game to be displayed in. The randomized sound pitches during playback, a feature of early versions of the original DOOM release, can be disabled. You can configure the overall brightness to make the colors brighter or darker and separately configure level brightness to change the brightness of the lights in the world. New Overall Brightness and Level Brightness controls. The D-Pad can now be used to quickly swap between weapons. Instead of cycling through every weapon to get to the one you want, you can select Previous or Next Weapon to highlight the weapon you want, and it will swap immediately to the selected gun. You ca now jump between episodes, maps, and difficulty levels with having to clear the previous levels first. Now, you can pause and immediately save the game where you are, un-pause, and load quick saves using controller combos. Now, you can stretches the display vertically to match the original 4:3 aspect ratio that the game was intended to be played in. DOOM and DOOM II can now run at 60 FPS on all platforms for the first time ever, instead of 35 FPS as in the original releases. You can now download and play add-ons, including John Romero’s SIGIL, from the main menu of both games.Ħ0 FPS support.
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